Longshot
Holds the far end of the fight. A Longshot banks the shot it does not take, and the round that finally leaves the barrel has crossed half the arena to arrive.
Abilities
Snap Shot
The shot you take without thinking about it. Cheap enough to fire twice, and it goes exactly where the weapon is pointed.
Aimed Shot
Breathe out, hold, squeeze. Costs most of a turn and reaches further than the weapon has any right to.
Airburst
A round that opens a hand's width above the ground and throws everything it was carrying sideways. It does not ask who is standing there.