Characters
A player can have multiple characters to roam the world with
Any race may take any class
A race may only modify stats outside the masteries, so it does not favor any class. Players are free to make any combination and fully customize their character.
Characters are a work in progress. Expect everything here to change. More races, classes and abilities will be added as development continues.
Races
Every race carries exactly two advantages and one disadvantage. Percentages scale with what you already have; flat values are the same units a spent point buys.
Classes
A class picks the one mastery its abilities scale from, and the damage type it answers with.
Breaker
Stands where the line has to hold. A Breaker is measured by the ground nobody else had to give up, and by how badly the thing in front of them wanted to leave.
Longshot
Holds the far end of the fight. A Longshot banks the shot it does not take, and the round that finally leaves the barrel has crossed half the arena to arrive.
Lumen
Keeps the light burning where the fight is worst. A Lumen wins nothing alone and is the reason anyone else is still standing to win it.
Voidwalker
Walks the seam the rest of the world only fell through. What a Voidwalker takes from a fight does not come back, which is the whole of the bargain.