Fights
BuildingTurn-based and tactical: where you stand matters as much as what you fire.
- Fight monsters turn by turn: move, aim around line of sight, and duck behind cover
- Join a friend’s fight and take the monsters on together
- Level up your abilities and read every number behind them
- Unique abilities for each class that no other class can copy
- Monsters that cast abilities, flank you and use cover against you
- Rifts: tears that open on the ground and spill the void until someone closes them
- Boss fights built for a full party, with phases and unique abilities
- Player-versus-player fights, out where the empire is not looking